Game Artwork please understand this work is about 2 years old. For more recent work please contact me at info@scottrobinsonscv.co.uk

Realtime 3D - Zombies

The final project put to it's paces using screensavermax to playback the realtime footage.

new uv map

Concepts - Done in Max - under 2000 polys and 256x256 textures


Unrealed - Mining complex

Finally I have got round to putting some unrealed stuff up. I know some of the levels props look fairly standard but a) I havent finish it yet and b) I have made everything - textures and static models. Apart from maybe two textures that come with unrealed which I will be changing everything is my work. Anyway its just the begining for this level this is the first zone, work in progress.

week5
   

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week1

Realtime 3D - Mine Racer
This is my most recent project. Everything here is done in Max and exported using a plugin developed by www.screensavermax.com. I was asked to be a beta tester for this software and I tried as hard as I could to break it. The team had seen the work I had done in the past and although I didnt have a game title under my belt they gave me the opportunity to produce a short piece to showcase their new software. There where over 1500 downloads of mine racer in the first month alone. I completed this project in my spare time and it took about 2 months to complete.

You can download and run Mine Racer a screensaver if you go to www.screensavermax.com and look in the examples section.