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Artwork please understand this work is about 2 years
old. For more recent work please contact me at info@scottrobinsonscv.co.uk
Realtime 3D - Zombies
The final project put to it's paces using screensavermax
to playback the realtime footage.
Concepts -
Done in Max - under 2000 polys and 256x256 textures
Unrealed - Mining complex
Finally I have got round to putting some unrealed stuff
up. I know some of the levels props look fairly standard
but a) I havent finish it yet and b) I have made everything
- textures and static models. Apart from maybe two textures
that come with unrealed which I will be changing everything
is my work. Anyway its just the begining for this level
this is the first zone, work in progress.
week5
week4
week3
week2
week1
Realtime
3D - Mine Racer
This is my most recent project. Everything here is done
in Max and exported using a plugin developed by www.screensavermax.com.
I was asked to be a beta tester for this software and I
tried as hard as I could to break it. The team had seen
the work I had done in the past and although I didnt have
a game title under my belt they gave me the opportunity
to produce a short piece to showcase their new software.
There where over 1500 downloads of mine racer in the first
month alone. I completed this project in my spare time and
it took about 2 months to complete.
You can download and run Mine Racer a screensaver if you
go to www.screensavermax.com
and look in the examples section.
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